2. "must-visit" project building method: customer group positioning, play experience, catering to trends
Jego believes that the key point of the must-punch card program is to let users have the impulse to "punch card". This impulse comes from the "scarcity value". That is, "first", "only", "the most" and other absolute terms, these are the "scarcity value" provided by the project. These are the "scarcity value" provided by the project. This "scarcity value" has 4 elements:
1) Appearance
People are emotional creatures, and a project without a beautiful design will not be attractive.
2) Volume
Paradise equipment, and generally have a differentiation, the volume of equipment is also differentiated, and the large volume of equipment is not only more visually stunning, but also has more space to accommodate more play functions.
3) Theme
Theme and appearance and volume are highly related and integrated. Thematic means visual and experiential orientation, combined with the creation of the scene, can make users produce a strong sense of immersion.
4) Play
After attracting users through appearance, the originality and richness of gameplay will superimpose and amplify the "scarcity value". For users, the experience provided by the game can include three dimensions of excitement, richness and fun, one of which can become a "must punch card" program if it is the best, if it can be balanced, it will be more sought after by users.